Tag Archives: compiling
Compiling: Check!
So today I’ve finally managed to get the project files to compile (everything with the exception of the engine.dlls, which I don’t need right now) and the game executable is bypassing the steam protection so I can run my version … Continue reading
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Tagged C++, compiling, Dear Esther, the chinese room, valve, visual studio 2010
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Compiling: (UN)Check!
Retasking an existing OOP oriented code base is like playing Jenga. You pull one block out, and no matter how careful you are when you pull the block out there’s always going to be the chance that there’s other blocks … Continue reading →