I was inspired to create a font face evoking the “street” fashion mode (see http://www.urbanfonts.com/ http://www.addictivefonts.com/script/graffiti/wildstyle-graffiti-fonts-street-artwork/ http://www.dafont.com/rap-my-hip-hop.font) that is popular within urban youth cultures and integrate that with another darker and more serious aspect of urban youth culture, that being alcohol abuse. I acquired about a dozen glass alcohol bottles, pulverised them using a lead pipe, photographed the broken glass spread across a light box and then used photoshop to crop the images that I thought had the most aesthetic appeal and added a border to increase visibility as the light levels varied quite wildly over the images.
Nobody could have predicted just how deep the impact Dear Esther would make on the industry. Managing to pay off it’s investors in a mere 5 and a half hours and soaring to a massive 16,000 sales in the first 24 hours (seeing it claim the top sales position on the Steam digital distribution service). I have been blown away by the overwhelming success of this project and, being that it is drawing to a close, I feel like a great weight has been lifted off of my shoulders. A big thankyou everyone for the incredible support for this game!
P.S. I am always looking for more game developer work, you can view my LinkedIn profile here,
So I noticed a spike in my page views tonight I decided that I should anxiously tap out something for visitors to look at. Dear Esther development is coming to a close (I’ll be around for a period to handle your queries and any problems you might have playing the game so don’t fly into a state of delirious panic just yet). It’s been a rewarding project, and there’s a bit of code lying around on my hard drive now that I think deserves a place among the Source modding community so I’ll be writing up something on the Valve Developer Community Wiki sooner or later. Definitely the vertex shader wind code and client module optimisations.
Maybe I’ll just release the tools for this themselves but I’m thinking I’d prefer to do a step by step run down of the existing system, explain why I changed what I changed and why it’s saving as much in terms of performance as it is. Some feed back here on that idea would be nice if any willing visitors would care to comment.
Your faithful coderer.