Monthly Archives: July 2011

Compiling: (UN)Check!

Retasking an existing OOP oriented code base is like playing Jenga. You pull one block out, and no matter how careful you are when you pull the block out there’s always going to be the chance that there’s other blocks … Continue reading

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Compiling: Check!

So today I’ve finally managed to get the project files to compile (everything with the exception of the engine.dlls, which I don’t need right now) and the game executable is bypassing the steam protection so I can run my version … Continue reading

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And so we began our journey…

Greetings to any and all who, having found themselves rather recently stumbling upon this blog, are wondering exactly what they themselves are doing stumbling at all, let alone upon something, especially a something which actually happens to be greeting them … Continue reading

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