Nobody could have predicted just how deep the impact Dear Esther would make on the industry. Managing to pay off it’s investors in a mere 5 and a half hours and soaring to a massive 16,000 sales in the first 24 hours (seeing it claim the top sales position on the Steam digital distribution service). I have been blown away by the overwhelming success of this project and, being that it is drawing to a close, I feel like a great weight has been lifted off of my shoulders. A big thankyou everyone for the incredible support for this game!
P.S. I am always looking for more game developer work, you can view my LinkedIn profile here,
The island landscape intrigues me. It’s obviously too dry for Scotland. It looks a little like the remote edges of the Balearics in the Autumn. Where is it, “roughly” ? Tom
The location.
EDIT: I liked the reasoning you followed to ponder the setting, it makes me think that something could have been done to add intrigue surrounding it.